• Topic 3 - Exercise 2

    Mobile Computing Research

     

     

    What is the educational value of online mobile games
    and mobile social network access?

    Wi-Fi technology advantages for e-learning 

     

     

    Improving interest and access for many ‘digital natives’ (Prensky, 2001) by employing familiar and flexible modes of learning, e-learning develops 21st Century skills - problem solving, decision making, collaboration and teamwork through varied content methods such as simulations, games and social networking - effectively changing the face of both teaching and learning.

    Using technology and these methods, to access learning across personal, local or world-wide networks, caters better for individual needs and learning styles. No boundaries of distance or time, means students have personal control over their learning. Read the rest of this entry »


  • Using CSU Interact Chat Facility

    Using the Chat Facility at CSU Interact site - 19/8/09

    I found the use of the CSU Interact chat facility quite difficult. The size of the chat window was small and that made it difficult to follow the conversation/s occurring.  I did make a couple of requests in the window to see if others knew how to change the window size but it seemed that no-one else from the group had any ideas about how to.  The number of people attempting to chat at once was also difficult and I feel that also contributed to the difficulty of chatting.  

    I have used the Interact chat facility before but there have only been two or three people chatting and that is quite a manageable number and I feel those conversations have been quite productive sessions when we have discussed our learning or difficulties we might be having. So I can see how it would be a useful tool to use in a classroom setting, to link learners across classrooms or schools when required, I just don’t feel I got a lot out of this particular session.