• Topic 5 - Exercise 2b, 2c & 2d

    Social Architects and Online Games

    Investigate any 2, shortlisted online communities and become a member.
    Use a table to describe the objectives, rules of engagement and unique features
    of each and report your findings AFTER becoming a member.
    Try to find out who is behind the organisation and management of each online community.
    Are they true social architects?

    Online Communities

    Online Communities http://www.bbc.co.uk/cbbc
      http://www.shufflebrain.com
    Objective/s ...to enable children and their carers to interact with us and with each other in a safe and trusted environment. ....to empower them whilst strengthening our brands. ....provide the best BBC content, a showcase for user-generated material, and the right tools across all the core platforms and devices they use. .....make sure users have easy access to everything we do, whenever they want it, putting CBeebies and CBBC at the forefront of an on-demand future. .....set the expectations of the audience, and most importantly fulfil them.
      Creating games for social networking “....specializes in creating games and services that enrich your mind, engage your creativity, and connect you up socially. We believe that games are everywhere; games are powerful; games can be a force for good.” “.... creating interactive experiences that are compelling, intuitive and entertaining.” “We want you to have MORE FUN keeping up with your friends. Why just LOOK at photos, videos and status updates when you can PLAY brain-building puzzle games made from that content?” stimulation of the brain while sharing photos
    Game/s and Activities BAMZOOKi, Level Up, Message boards, My cBeebies. Mobile, Trailer maker, Get creative, Me and my movie, More.....
      Photograb, WordStream – in development
    Rules of Engagement CBBC is geared toward the 7-12yr old age group. Children can only use the site after registering, which basically requires a username, password and valid email address. The site has simple rules and children are encouraged to read them with their parents/guardians before moving into it. There are general copyright rules etc – to ensure that the site is not copied and that any artefacts contributed by students are their own. All this is written in language that the age group would understand – if guided by an adult. Online chatting is moderated – posts are checked before being put onto the site, so it is not real-time chat but this is an important issue with in this age group. Children are asked to “...make sure you ask your parent or guardian for permission before chatting with other children on our message boards and interactive areas.” There are broad guidelines for using the chat and interactives “Remember - never be rude in your messages or give out your full name, home address, school, email address or mobile/home phone number when you're chatting. If you are worried about something you have read on our site, please let us know.”
      Players are required to be a Facebook member and have a Facebook account to play/use this game. Rules of engagement are basically the rules of the game itself Players are given a circle of details to find in the main picture and 24 seconds to find the spot where those details are in the picture. The score varies – from 20 (perfect) and the lowest score I got was 3 (for being near to the right spot in a difficult game). Most scores are 20, 15(close to the mark), 10 (near to the mark). The player gains various rewards along the way – trivia snippets and awards for attaining levels. Once the game is over, players are rated against friends (from their Facebook list) and others who have played the game previously. Games are rated in difficulty green (easiest) through to red (hardest).
    Unique Features CBBC is affiliated with the British television channel of the same name and gathers a huge range of interactive games and activities to cater for kids aged between 7-12yrs of age. Chats are moderated; with all comments and posts handled by the moderators to ensure they are ok before being posted to the site. My CBBC is a feature to the new CBBC website. It allows the user to create their own "den" or room which the can furnish. It is also possible to create your own avatar. This new feature is heavily promoted on the CBBC Channel
      Games are integrated and linked into Facebook. Games are user created – anyone can create the game. The user can play the game, leave comments, invite others to join Some competition is present – as high scores of other users/friends are displayed on the screen.
    Founders BBC – UK Lois Walsh Simon Fuller Pete Waterman
      Amy Jo Kim Scott Kim
    Social Architects? Are the creators true ‘social architects’? It is difficult to “track down” the actual creators of CBBC – Children’s BBC. My guess is that there are many people involved in site design and implementation under the banner of the BBC – British Broadcasting Commission and the actual creators of the site are well hidden. It is a designed social space, however, which appears to meet its objectives and actually helps others to meet theirs too. It enables interaction through games, moderated chat, search, voting, news contributions, reviews, constant news updates and probably many other things I missed as it is a huge site. The site also contains resources for parents and teachers based around informing them and helping to keep their kids “safe” on the net as well as dealing with issues they may be confronted with in day to day life – such as bullying, family structure etc. In this way it does allow people to act on what matters to them.
      Where CBBC have all the community interaction happening on the pages of one site – with links to other sites that may be of interest, the Shufflebrain site – is only part of the online community. There is information and blogs regarding social networking attached to the Shufflebrain site but its game – Photograb - actually works as link to a much bigger community site – Facebook. Being able to play Photograb only through Facebook, means if one player chooses to play it, the game can automatically interact with any friends that person has within their Facebook community and touches a much wider range of people than having it “googled” or stumbled across on one site. The option to post notes about scores achieved etc. to the pages of Facebook friends would automatically stir up some competitiveness and challenge friends to outdo each other. It also gives people the opportunity to interact with others outside their immediate group of friends and widen their personal connections within the community. The game is marketed well too – not just “a game” but a game to “enrich and stimulate the mind”. Many people would be “hooked” by this line and be able to justify their use of it by this endorsement. Using Photograb does allow people to act on what matters to them – building self-confidence, sense of achievement, healthy/fun competition, reputation, not to mention mind stimulation and of course, broadening their online community in a time when it is deemed important to do so.



  • Topic 5 - Exercise 2a

    Social Architects and Online Games

    Define what is meant by a Social Architect

    “Where the architect designs physical space, the social architect designs social space….. the role of the social architect is to create service-orientated organisations, businesses, governments, and schools that meet their institutional objectives in a way that gives those involved space to act on what matters to them….
    “The social architect’s task is to create the space for people to act on what matters to them.”

    Peter Block  - the answer to how is yes - acting on what matters

    http://www.getfrank.co.nz/leaders-as-social-architects/

  • Topic 5 - Exercise 1

    The many faces of you.
    Make a list of all your online identities.

    Social Networking Sites & IDs.

    Site ID
    Facebook Lesley Anderson
    MSN Lesleyaa@hotmail.com
    Skype lesley.anderson.3
    Delicious lesleyando
    Yahoo lesleyando
    SecondLife Lesander Lexington
    Blog Lesley Anderson
    Gmail lesleyaa
    Ning Lesley Anderson
    Flickr lesleyando
    Twitter lesleyando
    Diigo lesleyando
    Interact lander18
    SINA landerson
    Genforum aussiemum
    Edublogs mrsando
    Moo LesleyA
    ISP andoshouse
    Runescape Lesander58

    Using the following question from Jordan et al (2003):
    Do you show multiple identities or are you consistent across all instances?

    It is fairly obvious, as I peruse my list of online identities, that I am reasonably consistent with them. 95% of my online identities use a variation of my name. A few have been decided for me - such as Interact, SINA (our school network) and the recent Moo login but the majority are my own choice or taken from “suggestions” as I have established accounts at various online sites. I am definitely not good at selecting or devising pseudonyms so I suppose they wouldn’t be classed as very original, however they are easy to remember this way.

    What does your “persistent identity” online say about you, and what shouldn’t it say?

    Basically, I think my persistent identity says whatever I want it to say.  The way the internet is structured I can divulge as much or as little of myself  and my personal information as I wish. If required I could create a completely bogus persona and pass it off as me. Of course, that is fine if that persona begins and ends with the internet and makes no impact on life outside it.
    Personally, although my persona names are similar, when I create an online identity at a site - usually because I have to in order to gain access to it or contribute in some way - I use minimal amounts of information and often the names are variants. I never use my work email or my personal email to create an account and I hope that gives me a certain amount of anonymity and protection, although I am not sure if anyone is certain of exactly how to do this.
    I also find the type of information that I include is dependent upon whether my persona is to be included on a professional site or not. After reading for this subject,  I wonder if that has to do with the amount of perceived trust I have in any given site or community? Certainly, in the “face-to-face” world, as professionals, we have both a written and unwritten code of practice and mores that go with the job. Even though these don’t officially exist online - anyone could claim to be a professional - do we expect a certain code from others within a profession and does this change the way we perceive a site or community we may belong to?